View Full Version : TeamPlayer Graveyard

  1. [LoneStar] Mod Dev forum up
  2. [LoneStar] Test Server
  3. [LoneStar] Version Management
  4. [LoneStar] definitely
  5. [LoneStar] Mod Features
  6. [LoneStar] Mod projects
  7. [LoneStar] It's alive!
  8. [LoneStar] Developer Volunteer Pool
  9. [LoneStar] HL2 original engine support vs Orangebox engine support
  10. [LoneStar] Project Teams
  11. [LoneStar] Progress Update 1/16
  12. [LoneStar] CS:S Admin Mod Testers
  13. [LoneStar] CoD4 Tools Released
  14. [LoneStar] Menu behavior
  15. [LoneStar] Progress Update 1/25
  16. [LoneStar] Stats Package
  17. [LoneStar] TF2 Test Server
  18. [LoneStar] LoneStar:Source Status
  19. [LoneStar] Welcome new testers!
  20. [LoneStar] Roles of a Tester - All Testers must read and post
  21. [LoneStar] mod server
  22. [LoneStar] Thanks for the help testing this last week
  23. [LoneStar] Menu system now works
  24. [LoneStar] Looking for feedback and some ban testing
  25. [LoneStar] New logging working
  26. [LoneStar] Lack of dev work lately
  27. [LoneStar] Alpha support for reserved slots
  28. [LoneStar] time to go live
  29. [LoneStar] quick fixes
  30. [LoneStar] The Future of LoneStar
  31. [LoneStar] download modification
  32. [LoneStar] ma_admins equivalent
  33. [LoneStar] The next release (1.1.0) will be this weekend hopefully
  34. [LoneStar] Need help: how do "nextlevel" and "changelevel" effect the server rotation?
  35. [LoneStar] Released: v1.1.1 (bugfix release)
  36. [LoneStar] CSS and DODS test instances?
  37. [LoneStar] LoneStar:Source v2.0.0 alpha1 comming to a testing server near you....
  38. [LoneStar] Proposed new server Message:
  39. [LoneStar] Testing checklist
  40. [LoneStar] I beleve it's time to start building the lonestar community
  41. [LoneStar] Test Servers
  42. [LoneStar] no yo momma jokes?
  43. [LoneStar] I've got an issue with....
  44. [LoneStar] Any help needed?
  45. [LoneStar] Useful Python download and documentation links
  46. [LoneStar] How to fix your key bindings for using the menu
  47. [LoneStar] What is LoneStar?
  48. [LoneStar] Is this where suggestions go?
  49. [LoneStar] MOVED: Is this where suggestions go?
  50. [LoneStar] Anonymous read-only access to a sub-branch of the subversion repository?
  51. [LoneStar] Class Limitations
  52. [LoneStar] LoneStar 2.0.0-beta1 released
  53. [LoneStar] How to make sense of the source code
  54. [LoneStar] Code Contribution Policy
  55. [LoneStar] IDEs and Editors...
  56. [LoneStar] Building the code...
  57. [LoneStar] Autoswitch for team balance on the TF2 server
  58. [LoneStar] CSS Version?
  59. [LoneStar] Source code now available through svn
  60. [LoneStar] LoneStar Team Roster
  61. [LoneStar] Welcome new testers
  62. [LoneStar] Eclipse and Python
  63. [LoneStar] dod orangebox?
  64. [LoneStar] I am a N00B
  65. [LoneStar] We should make instructional training videos on youtube
  66. [LoneStar] We have a server hang bug we need to reproduce
  67. [LoneStar] map rotation question.
  68. [LoneStar] CSS Testing Checklist
  69. [LoneStar] I'll be out for a bit
  70. [LoneStar] Feature order? What can we expect next?
  71. [LoneStar] Will be gone (no dev time or forum access) July 18th - 28th
  72. [LoneStar] LoneStar not updating on map changes
  73. [LoneStar] Need another programmer?
  74. [LoneStar] Eclipse SVN Guide
  75. [LoneStar] durr forgot to post
  76. [LoneStar] Bug Tracking System
  77. [LoneStar] Bug / Feature tracker now live
  78. [LoneStar] wrapping C pointers
  79. [LoneStar] game events interface
  80. [LoneStar] Patch Submission Policy
  81. [LoneStar] patch: exposes game event interfaces to python through the hl2sdk module
  82. [LoneStar] Admin slay
  83. [LoneStar] voting
  84. [LoneStar] Out
  85. [LoneStar] Going to need testing help over the next couple of days for voting
  86. [LoneStar] patch: adds virtual offset framework, and implements admin slay
  87. [LoneStar] Next release will hopefully be this weekend
  88. [LoneStar] RTV's needed to start a map vote
  89. [LoneStar] What's next?
  90. [LoneStar] "Nominate" command.
  91. [LoneStar] Admin Chat
  92. [LoneStar] Force Team Changing
  93. [LoneStar] LoneStar 2.0.0 beta2 officially released
  94. [LoneStar] Welcome Bunni
  95. [LoneStar] love the new icon
  96. [LoneStar] Spray Tracer
  97. [LoneStar] Auto Kick?
  98. [LoneStar] Voting
  99. [LoneStar] Bunni's Todo List
  100. [LoneStar] String Literals
  101. [LoneStar] LSM + L4D?
  102. [LoneStar] TF2 R-Slot Issues?
  103. [LoneStar] Map vote suggestion/idea
  104. [LoneStar] priorities?
  105. [LoneStar] Map bug TF2 reg server
  106. [LoneStar] TF2 Top5 Reserved slots FUBAR
  107. [LoneStar] Admins and Team Changing
  108. [LoneStar] Who might be available this weekend for testing?
  109. [LoneStar] New version of metamod out that supposidly supports left4dead
  110. [LoneStar] TF2 server client timeout with map change
  112. [LoneStar] steam group
  113. [LoneStar] Mantis Not Sending Issues.
  114. [LoneStar] L4D difficulty and mode changing
  115. [LoneStar] Python wait command
  116. [LoneStar] VOIP
  117. [LoneStar] L4D Diff Change
  118. [LoneStar] Game Events
  119. [LoneStar] DoD:S server acting wierd...
  120. [LoneStar] Reg and Top5
  121. [LoneStar] Stats
  122. [LoneStar] LoneStar 2.0.0 beta3 officially released
  123. [LoneStar] Headshots not being tracked in DOD
  124. [LoneStar] Matrix Class
  125. [LoneStar] Attachment
  126. [LoneStar] Admin Kick Self?
  127. [LoneStar] Latest prebuilt lonestar
  128. [LoneStar] TF2 nextmap issue
  129. [LoneStar] Issues with lonestar within DOD
  130. [LoneStar] TF2 Idea...
  131. [LoneStar] TF2 reserve slots
  132. [LoneStar] L4D autoban?
  133. [LoneStar] A little annoying
  134. [LoneStar] DOD Issue (update)
  135. [LoneStar] Admin powers not working
  136. [LoneStar] DoD swap teams script?
  137. [LoneStar] TF2 map change
  138. [LoneStar] hlstatsx plugin
  139. [LoneStar] Soccer's Training
  140. [LoneStar] TF2 Slayings
  141. [LoneStar] L4D Server Crash
  142. [LoneStar] Go to CODE BEIGE. (Server potentially in danger!)
  143. [LoneStar] patch: refactor classes in commands.py to extensions & fix ls_list_admin
  144. [LoneStar] Spray deducer thingamajig
  145. [LoneStar] patch: admin actions should let other admins know who did them
  146. [LoneStar] mapcycle vs maplist.txt
  147. [LoneStar] Binding keys and lonestar
  148. [LoneStar] tf2 map vote glitch
  149. [LoneStar] Map Vote Bug
  150. [LoneStar] RTV broken?
  151. [LoneStar] TF2 map votes
  152. [LoneStar] General Vote Mechanics Suggestion
  153. [LoneStar] Happy Bday, Ewok!
  154. [LoneStar] TF2: Map Change In Middle Of Play
  155. [LoneStar] As a low, I was able to perm ban. Normal?
  156. [LoneStar] source mod fps booster for L4D
  157. [LoneStar] Bind detection
  158. [LoneStar] Slay
  159. [LoneStar] Rates
  160. [LoneStar] Kicked by non-payers
  161. [LoneStar] Swap Players Command Bug
  162. [LoneStar] protect maplist/cycle from steam updates forever
  163. [LoneStar] Extend map suggestions
  164. [LoneStar] Intro music...
  165. [LoneStar] Class restriction votes
  166. [LoneStar] double vote
  167. [LoneStar] @swapteam improvement
  168. [LoneStar] Lonestar Menu/Voteing NumberPad Control.
  169. [LoneStar] Autokick for Breaking a Ping
  170. [LoneStar] TF2 CP server vote issues.
  171. [LoneStar] Admin Lonestar Page
  172. [LoneStar] Bring back Damage menu?
  173. [LoneStar] Admin Chat
  174. [LoneStar] Spelling error
  175. [LoneStar] Timeleft in CSS
  176. [LoneStar] Player tracking
  177. [LoneStar] Advertisement positions
  178. [LoneStar] Python version
  179. [LoneStar] Bug Tracking...
  180. [LoneStar] CS:S Voting
  181. [LoneStar] tf2: crits and damage spread
  182. [LoneStar] Cant Create New Ban
  183. [LoneStar] Missing Commands?
  184. [LoneStar] All Games: Snap to spec
  185. [LoneStar] Lonestar out of game ban utility
  186. [LoneStar] Slay
  187. [LoneStar] LS for EA?
  188. [LoneStar] CSS LoneStar Suggestion
  189. [LoneStar] CS:S 100tick votes not coming up
  190. [LoneStar] CSS Map Rotation
  191. [LoneStar] CSS Player Options
  192. [LoneStar] Download 0kb
  193. [LoneStar] CSPromod, Lonestar...to be...or not to be
  194. [LoneStar] Admins can see who played Music
  195. [LoneStar] CS:S RTV screen
  196. [LoneStar] Console Commands For admin team/god chat?
  197. [LoneStar] TF2 Lonestar Problem
  198. [LoneStar] case insensitive GUID Check?
  199. [LoneStar] API
  200. [LoneStar] Useful Python Tutorial
  201. [LoneStar] Python Questions
  202. [LoneStar] Source: Damage Given/Taken/Killed/Etc
  203. [LoneStar] Welcome message cvar
  204. [LoneStar] patch: texasteamplayers to teamplayergaming
  205. [LoneStar] Lonestar isn't Coloublind friendly
  206. [LoneStar] Nextmap
  207. [LoneStar] Lonestar Sym Links for easy updating
  208. [LoneStar] Makefile issues
  209. [LoneStar] L4d2 all talk issue
  210. [LoneStar] CSS map build
  211. [LoneStar] Spray Tracer
  212. [LoneStar] slot method
  213. [LoneStar] LoneStar Linux Ready??
  214. [LoneStar] TF2 Spray Tracker
  215. [LoneStar] Nextmap not working...
  216. [LoneStar] Loader question
  217. [LoneStar] How do you...
  218. [LoneStar] Insane's working list of main LS Issues/Bugs
  219. [LoneStar] Question...
  220. [LoneStar] Question about srcds.bat file
  221. [LoneStar] Lonestar config made easy.
  222. [LoneStar] ping_kicker.py
  223. [LoneStar] LS Suggestion
  224. [LoneStar] RTV Options - TF2
  225. [LoneStar] A minor suggestion for the voting keys/numbers
  226. [LoneStar] CSS Reg map vote
  227. [LoneStar] Weighted Voting?
  228. [LoneStar] TF2 Sudden Death
  229. [LoneStar] TF2 Map Time
  230. [LoneStar] Display message to single user
  231. [LoneStar] CSS Slay crashes the server
  232. [LoneStar] Before we retire LS
  233. [LoneStar] The Infamous Memory Leak...