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Thread: 128 v 128 Metro

  1. Registered TeamPlayer maslott's Avatar
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    Steam ID: maslott maslott's Originid: maslott
    #1

    128 v 128 Metro

    This should be a thing. What could be more fun than that?

  2. Registered TeamPlayer deputyfestus's Avatar
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    #2

    Re: 128 v 128 Metro

    It would be awesome from a commanders view.

  3. Administrator Kanati's Avatar
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    #3

    Re: 128 v 128 Metro

    It would be a massive clusterfuck of nades, claymores, blood and shit EVERYWHERE.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  4. Registered TeamPlayer salty99's Avatar
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    Gamertag: salty99 PSN ID: mynameisfatmike salty99's Originid: mynameisfatmike
    #4

    Re: 128 v 128 Metro

    There's nothing that can't be solved with more nades, clays, and bullets
    Likes hannibal liked this post


  5. Registered TeamPlayer Option hunter's Avatar
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    #5

    Re: 128 v 128 Metro

    You guys forgot Airburst. I love my Assault Rifle Rockets Flying proxy nades of doom.

  6. Registered TeamPlayer SovietDooM's Avatar
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    #6

    Re: 128 v 128 Metro

    If any map should be 128v128 it should be Gulf of Oman. Large beach head Assault.
    Dispatch the DooM

  7. Registered TeamPlayer SuperBadAce's Avatar
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    #7

    Re: 128 v 128 Metro

    Metro is a cluster at 32v32



  8. Registered TeamPlayer [CoFR]SirMoo's Avatar
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    #8

    Re: 128 v 128 Metro

    Quote Originally Posted by Option hunter View Post
    You guys forgot Airburst. I love my Assault Rifle Rockets Flying proxy nades of doom.
    Also forgot about the C4. I was having fun locking down the hallway with that last night...

  9. Registered TeamPlayer visuvius's Avatar
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    #9

    Re: 128 v 128 Metro

    I'm assuming its not even possible. If it were, it'd be great for the larger maps. Silk Road, Dragon, Oman, etc. Large firefights at almost every flag.
    Likes millwalljames liked this post

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