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Thread: Q&A With Daniel Matros Community Manager @ Dice

  1. Registered TeamPlayer dex71's Avatar
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    #21

    Re: Q&A With Daniel Matros Community Manager @ Dice

    Quote Originally Posted by bobbarkerissatan View Post
    More and more strikes against the game. I really hope I'm proved wrong and this game is tits, but it's sounding more and more disappointing.
    +1

    The more info that gets released, the less it sounds like a BF game. As old as BF2 is, I bet it buries both BC2 and BC3...and that's too bad. I wish they would just make an updated version of BF2 instead of just stealing the BF name off of it.

  2. Registered TeamPlayer Toker's Avatar
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    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #22

    Re: Q&A With Daniel Matros Community Manager @ Dice

    Sometimes when things are implemented that give added survivability, it can make the game much more intense. With as large as these maps will be, a lot of these changes aren't that bad...

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    #23

    Re: Q&A With Daniel Matros Community Manager @ Dice

    You all cry when DICE got rid off commander because its a feature that promotes teamwork,but when DICE gets rid off dumb bombs are switches to A2G missiles and/or smart bombs that require more team play instead of one player constantly bombing everything you complain.
    Bf2 players need to stop living in a fantasy world,bf2 was great for its time but its a game that sounds better on paper then it actually plays.Its battlefield 3 not battlefield 2.5.Not saying Im happy with no commander,or health/armor regen or 4 man squads but you need to stop looking at bf2 as the perfect battlefield game.
    Last edited by PvtPrivate; 09-24-11 at 01:09 PM.

  4. Registered TeamPlayer chray00's Avatar
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    #24

    Re: Q&A With Daniel Matros Community Manager @ Dice

    switching to BC2 really turned you into an ass

    And as far as we know, DICE never comfirmed that the air-to-ground missiles can only be used on painted targets. We just know that there will be SOFLAM

  5. Registered TeamPlayer moving-target's Avatar
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    #25

    Re: Q&A With Daniel Matros Community Manager @ Dice

    i'm gonna put a laser designator right on the heads of the following partyball stupid noobie major brass sifri

  6. Registered TeamPlayer Red_Lizard2's Avatar
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    #26

    Re: Q&A With Daniel Matros Community Manager @ Dice

    From the Allane posted, the lack of "dumb bombs" doesn't sound that bad (since the stuff in there instead is what is currently used). It does feel like a bit of a copout still to solving the Jet problem but oh well.

    The auto regeneration of Armor though is just ugh, if it was at 75-80% and above I could live with it, as one to just assume its minor repairs (and mainly to speed up something that'd be mundane to begin with). No commander is a major loss, Could I live without it? Probably but the game will lose some of its more strategicness to me. Granted I can see why it might of been removed (its really a rarely used feature I'll bet you in most servers that don't enforce teamplay). Health regen is another that will bug me, again its one of those you might be able to sell me on if it was at low levels (i.e. again when at 75-80% health) but not full on (what it sounds like it will be). The medpack was better then that, even if having a medic have to hold it then spamming packs all over would be better (imo).

    4 man squads aren't too big of an issue, they aren't ideal, but I think they could work with a commander (of course there is none). I think of 4-man squads as more specialized strike teams then a squad, like sending a small anti-air squad to go take out a jet, or a small spec-op squad to destroy enemy coms, etc. Six felt a bit more like a squad, even though its only 2 more people but still. Without a commander not sure how 4 man squad will work. Even with a comm channel (not sure if there is or isn't one), how will you get a enough of a picture to figure out exactly what you need? Some will be easier to figure out then others but still.

  7. Registered TeamPlayer Tenrou's Avatar
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    #27

    Re: Q&A With Daniel Matros Community Manager @ Dice

    So it seems Repi who works at dice as their rendering architect said these requirements:

    Recommended System Requirements
    OS: Windows 7 64-Bit
    Processor: Quad-Core CPU
    Memory: 4 GB
    Hard Drive: 20 GB
    Graphics Card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GEFORCE GTX 560 or ATI RADEON 6950)
    Sound Card: DirectX compatible
    Keyboard and Mouse
    DVD ROM Drive
    Are not for medium settings, but actually for "high" setting. They still maintain you will need duel 6970/GTX 580 for ultra settings.

    Via: What Setting Will I Run Battlefield 3 On

    In other news seems like AMD wasn't going sit down, and be out done by Nvidia. They are also releasing drivers for the upcoming BF3 Beta as well.

    Via: AMD releasing drivers for Battlefield 3 beta as well
    Last edited by Tenrou; 09-24-11 at 01:59 PM.

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