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Thread: Dust 514 - FPS/MMO Hybrid

  1. #1

    Dust 514 - FPS/MMO Hybrid

    From the people who brought us EVE (CCP). Looks simply amazing...

    http://www.youtube.com/watch?v=ED-YF-v7WCw

    http://www.youtube.com/watch?v=SvDKbiUnxTA

    http://www.youtube.com/watch?v=FEPUX7hUmDw

    DUST 514: What do we know so far?
    Monday, 05 October 2009 21:22
    Gameplay
    •There will be a quickplay mode.
    •There will be NPC faction warfare as well as the capture of player owned planets.
    •Battles will take part on dynamic battlefields that are around 5 kilometres across.
    •There will be a cap to the number of players per battle, which will be no less than 64 at launch.
    •There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
    •The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
    •There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
    •DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, Dropships and tanks.
    •Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
    •Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
    •Ground installations will also act as spawn points.
    •Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
    •Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
    •Like ships in eve EVE, weapons and vehicles will be customised with module slots.
    •There are two methods a DUST marine can use to get from planet A to planet B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
    •DUST players will have to use the war barge to attack hostile worlds.
    Interaction with the wider EVE universe
    •EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
    •DUST marines will be securing key staging area districts.
    •Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
    •Initially Interaction wit EVE players will be done througuh the New Eden Social Network (COSMOS).
    •Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
    •Initially at least, the economies of EVE and DUST will be kept as seperate as possible. CCP do not want co-dependency between the games.
    Technology and Subscription Model
    •It is rumoured that DUST 514 will use the Unreal game engine.
    •There will be a microtransaction model, rather than a subscription model.
    Other Facts
    •All the races in factions from EVE Online will feature in DUST 514
    •There will be racial weapons, the strengths and weaknesses for each race that we all know and love in eve will feature in DUST 514
    ^^ http://www.dust514.org/

    http://www.eurogamer.net/articles/dust-514-preview

  2. #2

    Re: Dust 514 - FPS/MMO Hybrid

    The graphics look amazing.... Only game I'm REALLY looking forward to.

  3. #3

    Re: Dust 514 - FPS/MMO Hybrid

    I am interested, but wish it was PC as I dislike FPS on my consoles.

  4. #4

    Re: Dust 514 - FPS/MMO Hybrid

    Looks pretty cool, I'm assuming it will have a monthly fee?

    I always thought Eve looked like fun, I like outer space type games (Continuum/SubSpace for example)

    Quote Originally Posted by Toker
    The graphics look amazing.... Only game I'm REALLY looking forward to.
    The only game i'm having a nerdgasm over right now in Starcraft 2. Give me a beta key Blizzard!

  5. #5

    Re: Dust 514 - FPS/MMO Hybrid

    Meh, SC2 will be fun, but they really didn't do much to it. Seems to cater to the hardcore Korean tournament players and such. Kinda like CS ProMod, so meh.... This is practically nextgen shit here...

  6. #6
    Registered TeamPlayer CivilWars's Avatar
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    Re: Dust 514 - FPS/MMO Hybrid

    Console only is LAME though.


  7. #7

    Re: Dust 514 - FPS/MMO Hybrid

    Quote Originally Posted by Toker
    Meh, SC2 will be fun, but they really didn't do much to it. Seems to cater to the hardcore Korean tournament players and such. Kinda like CS ProMod, so meh.... This is practically nextgen shit here...
    I guess I just love RTS games

    Isn't Global Agenda kind of similar to this though? I guess the MMO/FPS genre is still really new. I have to agree that console only sucks though.

    ps. damn your avatar, distracts me every time i see it

  8. #8

    Re: Dust 514 - FPS/MMO Hybrid

    Quote Originally Posted by CivilWars
    Console only is LAME though.
    I like the idea of helping take a solar system in EVE and then jumping on my PS3 to fight for a particular planet. There are very good reasons to keep it on the console..

  9. #9
    Registered TeamPlayer CivilWars's Avatar
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    Re: Dust 514 - FPS/MMO Hybrid

    Yeah, but what would be badass is if I could fight to take a solar system, then land my ship on planet 7 and blast some fools in the face with my PKM. Why have to log out of EVE, walk away from my PC, fire up my PS3, log into a totally different account, then blast people? LAME.


  10. #10

    Re: Dust 514 - FPS/MMO Hybrid

    Quote Originally Posted by CivilWars
    Console only is LAME though.
    Agreed. Console FPS is horrible.


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