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Thread: Contra for CSGO.

  1. #11

    Re: Contra for CSGO.

    Quote Originally Posted by Madmax (Grape) View Post
    And yes, the csgo models have a larger collision box, so heights of doors, windows, and hallways will be adjusted. I also want to reduce the feeling of claustrophobia that some spots give so that's another reason to adjust heights.

    Work is progressing well and by the time I have internet again I will be able to post a screenshot.
    1. Are you changing any choke point angles? Sewer?

    2. No more hs boxes?

    Thanks for keeping us updated and making this thread. You're fucking awesome!

    Valve owes you some commission

  2. #12

    Re: Contra for CSGO.

    Quote Originally Posted by Sammich View Post
    1. Are you changing any choke point angles? Sewer?
    You're fucking awesome!

    Valve owes you some commission
    Yea man, good job.

    I'm wondering about this too though. The wood plank area / sands entrance at B did seem a little overpowered for CTs in my CS:S experience. The spot was really great for hiding out there and defending with good strafes (any camper on the ramp could spray down the entrance and hold it without fail). Then again it's only a great spot if the right person is behind the keyboard.

    Not sure how I would possibly change it, though..
    Words are only limited to the effable, while the ineffable is merely found within ourselves.

    My music stats.
    http://www.last.fm/user/rella987

  3. #13

    Re: Contra for CSGO.

    Max, have you seen this version of Contra?

    Steam Workshop :: de_contra_go

  4. #14

    Re: Contra for CSGO.

    Toasty's doesn't look very good (specifically B bombsite)

  5. #15

    Re: Contra for CSGO.

    Quote Originally Posted by dmasteR View Post
    Max, have you seen this version of Contra?

    Steam Workshop :: de_contra_go
    I hadn't until now. But I think its still worth my time. All that guy did was replace some textures, which isn't necessarily a bad thing, but I think I can do more. I'll let my screenshots do the talking when I post them either today or tomorrow.

    "It is our responsibility, as citizens of a democracy, to think."

  6. #16

    Re: Contra for CSGO.

    Quote Originally Posted by Madmax (Grape) View Post
    Yep, the Aztec theme pretty much takes care of that.
    Sweet, cause Contra, without a doubt, is the ugliest map we played in source.

    You plan on doing anything with the roof area at B?

  7. #17

    Re: Contra for CSGO.

    Mango_Attack, Rad, Sammich and 1 others like this.

    "It is our responsibility, as citizens of a democracy, to think."

  8. #18

    Re: Contra for CSGO.

    What a tease! lol

  9. #19

    Re: Contra for CSGO.

    Quote Originally Posted by Sammich View Post
    1. Are you changing any choke point angles? Sewer?

    2. No more hs boxes?
    1. Undecided on sewer. The stairs from sewer to "dark room" in B are wider now though. Some angles are changing, nothing huge.

    2. In source, there were a lot of boxes that were exactly at the players head level which was a negative consequence of increasing player height between source and 1.6 without also adjusting the height of boxes. GO fixes this issue for the most part in the stock maps, so I am doing the same in anything I make. Plus headshot boxes are just annoying.

    "It is our responsibility, as citizens of a democracy, to think."

  10. #20

    Re: Contra for CSGO.

    this looks unreal. Nice work Max

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