- 02-07-13, 01:42 PM #11
- 02-09-13, 12:20 AM #12
Re: Contra for CSGO.
Yea man, good job.
I'm wondering about this too though. The wood plank area / sands entrance at B did seem a little overpowered for CTs in my CS:S experience. The spot was really great for hiding out there and defending with good strafes (any camper on the ramp could spray down the entrance and hold it without fail). Then again it's only a great spot if the right person is behind the keyboard.
Not sure how I would possibly change it, though..Words are only limited to the effable, while the ineffable is merely found within ourselves.

My music stats.
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- 02-12-13, 02:35 AM #13
Re: Contra for CSGO.
Max, have you seen this version of Contra?
Steam Workshop :: de_contra_go
- 02-12-13, 05:27 AM #14
- 02-12-13, 10:15 AM #15
Re: Contra for CSGO.

"It is our responsibility, as citizens of a democracy, to think."
- 02-12-13, 10:23 AM #16
- 02-12-13, 05:10 PM #17
Re: Contra for CSGO.

"It is our responsibility, as citizens of a democracy, to think."
- 02-12-13, 05:12 PM #18
Re: Contra for CSGO.
What a tease! lol

- 02-12-13, 07:31 PM #19
Re: Contra for CSGO.
1. Undecided on sewer. The stairs from sewer to "dark room" in B are wider now though. Some angles are changing, nothing huge.
2. In source, there were a lot of boxes that were exactly at the players head level which was a negative consequence of increasing player height between source and 1.6 without also adjusting the height of boxes. GO fixes this issue for the most part in the stock maps, so I am doing the same in anything I make. Plus headshot boxes are just annoying.
"It is our responsibility, as citizens of a democracy, to think."
- 02-12-13, 07:39 PM #20
Re: Contra for CSGO.
this looks unreal. Nice work Max
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