- 07-17-08, 10:29 AM #1
I'm not sure if this has ever been discussed, but has everyone thought about what it would be like to use CAL rules in one of our public servers?
Now before you jump off about cal crap this cal crap that, think about how we could benefit from using its rules. Round time being the most obvious, if we cut down round time to what is it a 1:25? It leaves no time for slow playing, stragglers etc. We can get more rounds, more action, and possibly more fun.
Start money for me is a toss up, I wouldn't mind starting with 16k or 800 either way I don't think would be much of a problem. Of course we would still need to keep awp votes auto votes or restrict 1 per team.
Honestly I think it would be something cool to try on maybe the top 5 server, I think it would add a lot more action to our already popular servers and it would add a cool twist.
- 07-17-08, 10:58 AM #2
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We've already 1:20 (or maybe old CAL @1:45) round time in the match server on Saturday Night Fights. It doesn't work, at all. There are always rounds where you HAVE to slow-play (think Aztec, water, Mill, Fire, SOMETIMES cbble and d2, for example).
Also, you know CAL's posistion on QS and bunny-hopping, and you know our posistion. So there's another discrepancy.
I think you're alluding to bomb placement/diffusal/moving the bomb, which I agree with. IMHO, I don't think the bomb should be able to be moved at all from where it initially gets dropped, but I do think barrels and what-not should. Stiil, I don't believe you can alter one and not the other.
What other rules that CAL uses could possibly benefit the server other than the ones I've mentioned above?
However, I DO think a CAL map rotation server instead of the custom map server would bring in more traffic. It'd probably be a battle we don't want to fight, however, as most of the people who frequent those type servers wouldn't agree with the rules we have here (QS'ing, bunny-hopping).
- 07-17-08, 12:25 PM #3
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It's hard enough to complete an objective with 5 vs 5 on any map with cal time. And that's with people you trust. Clan members who know what to do in any scenerio. It would be practically impossible to have teams of 10 vs 11. It would be the same thing that's going on now, but way less objectives completed because of the time change.
I'm down to give the $16K a shot, but only if the AWP and AUTO are completely eliminated from the server(s).
- 07-17-08, 12:31 PM #4
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Re: idea?Originally Posted by SAMBO
On the $16K starting, the only thing i don't like about that is: The first round, 4 or 5 rounds, I call the strat based on which team won. For example, cbble: If I'm on T and we win the first round, it's "Push B, we have guns and they don't." But if they win the first round, it's "Push long A and 2 or 3 go through mid and flash site/connector as we're leaving long."
Further, I think we'd see a lot more disconnnect/reconnects when you get $16K start money.
- 07-17-08, 12:35 PM #5
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If the CAL config wasnt a piece of crap.... perhaps i would vote for this change. I honestly cant stand the way CAL currently is set up both in terms of the config and the rule set.
Now that said... let me make some valid points and back up some of what was said:
Round time: Simply put.. a CAL round time just simply wont work. Lets face it.. there will always be people who are slow regardless if the round time is lowered or not. Besides.. slow play can be enjoyable to both watch and participate in and neccesary on certain maps.. especially in pub servers.
Start money: You talked about awps and whatnot.. just imagine everyone being able to afford EVERYTHING the first round. Not only would you have awp and auto city.. but it would create a situation where it would actually kill strategy more than help promote strategy. It would also probably lead to more people camping in the back with power weapons. Sure you can restrict the awps and do votes.. but then there will just be more people bitching because there will have to be more and more restrictions. 800 starting cash is a hell of a lot better then 16000 for a teamplay pub server believe me.. ive played on both types.
Rules: I would think that going CAL rules might help organize the server a tad... but would probably lesson the amount of traffic going through the server as well as hurt the new folks learning CSS. As much as everyone hates "noobs"... they are a required and valueable part of any game. Getting rid of noobs in a game would be like killing off the next generation of children in a country. Besides.. as was said.. TTP has policies on things like quickswitching which imo are the right policies... but CAL has other views..
In closing.. i would say that such a setup would be interesting to try on the custom map server like pine said. A Cal map rotation with a complete CAL rule set and perhaps lowering the player count to 7v7 or 8v8 might bring in a whole new player base.. but TTP would have to be carefull it didnt hurt their other CSS servers... but i wouldnt suggest this for the regular and/or Top5 server. Interesting idea though.
- 07-17-08, 12:38 PM #6
Well we could tweak the cal config to suit our needs. I agree that the 1:20 time limit is not enough in a 10v10 situation, however 2:00 should be more than enough time.
I have no problem with the 16K start money, becuase I think it leaves the intial start and saving rounds out of the way, means we can get down to business right off the bat, straight to running strats, full rushes without haveing to worry about guys who dont have enough money. With this though, we would have to have a spec punishment, set it to 800 if you join spec, because I know on some servers that if you go spec, you can get that 16K back promptly.
As far as the awp/wuto goes, I think that limiting to one or the other per team would suffice, so long as it is kept in accordance with the rules/regulations and the "player code" (dont awp/auto when winning, be respectful about the weapon) that we all use here at TTP. Im not for a complete ban on the weapon off the bat, because there are times when a losing team needs someone to awp and it does come in handy at times.
Also another thing to think about if we do decide to do this, is FF gonna be on? The reason I ask is that if we are going to have a CAL rotation/style server FF is on for that config and was wondering how everyone felt about that. FF is working just fine in COD4 right now, so I dont see there being too much of a problem in CSS.
- 07-17-08, 12:48 PM #7
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Re: idea?Originally Posted by DuDDy
As for start money.. im personally partial to 800 starting.. but i used to play on pub servers with 16000 starting so thats nothing new...however the awp and auto have to be AT LEAST restricted to 1 per team if not eliminated entirely or were in for problems... i would prefer elimination entirely but i understand duddys point.
Im also used to playing on servers with FF on and still notice myself on the TTP servers withholding fire for fear of killing my teamates sometimes.. so i have no objections to that and think it actually might make things more enjoyable. Now the one problem with doing that however.... is it will increase the strain on the admins because then you run into the problems with team killers or noobs who run in front of your fire like idiots.
- 07-17-08, 12:51 PM #8
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With FF on, I predict many o' TK's from rushes and people having nades cocked back ready to throw. Happens on SNF at least two or three times.
- 07-17-08, 01:44 PM #9
I wouldn't mind shrinking the time frame some to avoid useless slow play, the CAL timing scenario seems a little too short for 10v10. The 16K scenario is interesting because it would void the 2-3 round swing that the winner of the first round gets after the map has started. On the other hand I like the fact that there is a prize to the winner of the first round.
- 07-17-08, 03:48 PM #10
well first off I'd like to thank all of you for feed back the whole purpose of my idea was to create more action on our servers. Whether you like or don't like the CAL config I think most of you all can agree it certainly makes things more competitive.
16k start money I think would be a great idea because basically that says ' okay we have the money to do whatever we need to do to win so lets get going on the first round' instead of 'well we have no money so that idea wont work'.
Cutting the round time with more of a delay prior to the round beginning I think will help make calls clear and cut short, thus promoting more teamwork and most importantly more action.
I wasn't clear in the beginning about all rules like FF, awps, etc but basically i was mostly looking at round time and start money.
As far as implementing goes we would definitely need to add in our rules like quick switching bunny hopping etc, I just want to see who all would be interested in trying it.
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