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Thread: protect maplist/cycle from steam updates forever

  1. #1

    protect maplist/cycle from steam updates forever

    Quote Originally Posted by Ewok
    The very first line of maplists.txt for both servers was "background01". I fixed both. Nothing else in the files looked out of the ordinary.
    Quote Originally Posted by ...bigdog...
    to prevent this from being an issue, lonestar should use a LSmaplist.txt for admin and RTV choices. mapcycle.txt is fine, but even it could/should be replaced with a file that steam updates won't mess with.

    mani has this function with the "votemaplist.txt" option in it's CVARs.
    Quote Originally Posted by ...bigdog... View Post
    sigh... it's been such a long time.

  2. #2

    Re: protect maplist/cycle from steam updates forever


  3. #3

    Re: protect maplist/cycle from steam updates forever

    ... and fixed in the latest lonestar

  4. #4

    Re: protect maplist/cycle from steam updates forever

    Quote Originally Posted by Ewok
    ... and fixed in the latest lonestar
    good.

    can't think of what other files are affected commonly, except for motd.txt, which gets rewritten a lot.
    Quote Originally Posted by ...bigdog... View Post
    sigh... it's been such a long time.

  5. #5

    Re: protect maplist/cycle from steam updates forever

    I don't know if there is a way to "save" that one, as the game engine is uses it directly and there isn't a way for lonestar to feed it something different.

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