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Thread: Announcements

  1. #741

    EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8

    EVE Online: Inferno 1.2 is scheduled for deployment during an extended downtime on Wednesday, August 8. Downtime will begin at 11:00 UTC and is expected to be completed at 11:45 UTC.
    Inferno 1.2 brings a huge number of improvements into EVE Online, including a revamped tutorials for the New Player Experience, Fitting enhancements, Alchemy, ship rebalancing of frigates and mining barges and much more. For more information on these changes, please visit the Inferno feature page. Patch notes are available here .
    A discussion thread for player feedback is available here.


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  2. #742

    EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8

    EVE Online: Inferno 1.2 is scheduled for deployment during an extended downtime on Wednesday, August 8. Downtime will begin at 11:00 UTC and is expected to be completed at 12:30 UTC.
    Inferno 1.2 brings a huge number of improvements into EVE Online, including a revamped tutorials for the New Player Experience, Fitting enhancements, Alchemy, ship rebalancing of frigates and mining barges and much more. For more information on these changes, please visit the Inferno feature page. Patch notes are available here .
    A discussion thread for player feedback is available here.


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  3. #743

    EVE Online: Inferno 1.2 has been deployed

    EVE Online: Inferno 1.2 has been successfully deployed on Tranquility on August 8, 2012.
    This latest update introduces a huge amount of improvements to many areas of the game. Industrialists can now enjoy the revamped Mining Barges and Alchemy reactions, new and returning players are encouraged by improved tutorials and many useful tooltips, PVP orientated player should try the rebalanced frigates and rookie ships and everyone can experience an improved and faster Unified Inventory. The V3 shader upgrade continued with updating the whole Angel pirate faction fleet to reflect their menace properly. Considerably more improvements got released in Inferno 1.2 - check the full patch notes here!
    Please report any issues with Inferno 1.2 in this thread; a thread for general feedback is available here.


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  4. #744

    Site respawn issue on August 8 after deployment of EVE Online: Inferno 1.2

    Anomalies, Incursions and other sites such as Factional Warfare sites might not respawn properly after the deployment of EVE Online: Inferno 1.2 on August 8, 2012.
    We are aware of this issue and a team is currently conducting investigations with highest priority to find a solution as soon as possible. At the moment however we have no estimated time frame on when this issue will be fixed.
    Please refer to this thread for further information and updates.
    We apologize for the inconvenience resulting from this issue.


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  5. #745

    Tranquility server reboot at 20:35 UTC on August 8

    Our Tranquility server will be rebooted on August 8 at 20:35 UTC and is scheduled to be online again at 21:00 UTC.
    This reboot will be used to deploy a server hotfix to resolve issues with various sites not correctly respawning after the deployment of EVE Online: Inferno 1.2. More information about this issue is available here. This hotfix solves also training skillqueue issues in the German EVE Client.
    We apologize for any inconvenience in the meantime.


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  6. #746

    EVE Online: Inferno 1.2.1 to be deployed on Thursday, August 9

    EVE Online: Inferno 1.2.1 will be deployed on Thursday, August 9, during a regular downtime from 11:00 UTC to 11:30 UTC.
    This patch introduces fixes to several smaller issues. Please refer to the full patch notes for further information here.
    A feedback and discussion thread is availabe here and issues can be reported here.


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  7. #747

    Regarding AFK Complex Farming

    Dearest Internet Spaceship Pilots,
    It has come to our attention recently that there are pilots in New Eden engaging in AFK Complex farming. Specific examples of this include such activities as warping into a particular room in a complex, dropping sentry drones, then going to do your laundry or perhaps watch a 24 hour Lazytown marathon. While this activity does not necessitate the use of a 3rd party program in order to carry it out you ARE generating income in an automated fashion while sleeping which is not being present playing the game. As such our automated systems will continue to detect and institute administrative actions for this activity. We do not find this to be acceptable gameplay.
    All accounts which were tagged prior to this notification will be given the benefit of the doubt and a one-time “amnesty”, removing the offending marks from the account. Going forward any administrative actions will remain in place. Game Design will also be looking at changing our complex systems so that this is no longer possible in the near future.
    Thank you for your time and attention,
    CCP Sreegs


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  8. #748
    Registered TeamPlayer CivilWars's Avatar
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    XFIRE ID: civilwarstx Steam ID: CivilWars CivilWars's Originid: CivilWars
    Yet they just buffed a ship so it can mine for half an hour without needing to unload. Brilliant...


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  9. #749
    Registered TeamPlayer Alundil's Avatar
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    Gamertag: Alundil PSN ID: Alundil77 XFIRE ID: Alundil Steam ID: Alundil Alundil's Originid: Alundil
    Quote Originally Posted by CivilWars View Post
    Yet they just buffed a ship so it can mine for half an hour without needing to unload. Brilliant...


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    LOL. I know. But I imagine that their "automated systems" will detect that as well I guess?

    Sent via highly charged bolt of electricity.

  10. #750
    Registered TeamPlayer CivilWars's Avatar
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    XFIRE ID: civilwarstx Steam ID: CivilWars CivilWars's Originid: CivilWars
    How so? What exactly am I supposed to do for 30 minutes while my strip miners work?


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