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Thread: TF2 Blog: Team Fortress 2 Update Released

  1. #1

    TF2 Blog: Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added The Waxy Wayfinder
    • Added a new promotional item
    • Added Strange Parts that can be used to upgrade existing Strange-quality weapons
    • Updated The Cozy Camper to allow it to be used in Medieval Mode
    • Double-clicking on a tool in the backpack view will now use that tool
    • Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
    • Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
    • Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
    • Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
    • Increased Steam Workshop item description to 8000 characters
    • Updated arena_ravine
      • Minor visual and performance improvements
    • Updated cp_well
      • Performance improvements
      Lokalisointitiedostot päivitetty


    More...

  2. #2

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by FEED View Post
    [*]Added Strange Parts that can be used to upgrade existing Strange-quality weapons
    Oh dear. Strange Part - Official TF2 Wiki | Official Team Fortress Wiki

    Eventually, Valve will have reproduced all of gameME, with millions of dollars in profit to show for it.
    It's Enchanted Broccoli Forest time!

  3. #3

    Re: TF2 Blog: Team Fortress 2 Update Released

    I want a medic kill counter for my strange scattergun!

    Lokalisointitiedostot päivitetty
    Somehow I knew this was Finnish without checking Google translate. I know no Finnish.

  4. #4

    Re: TF2 Blog: Team Fortress 2 Update Released

    Wait whats the point of a gib counter? Dont rocket launchers always gib people?

  5. #5

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by Langrad View Post
    Wait whats the point of a gib counter? Dont rocket launchers always gib people?
    Maybe it's of how many gib bits are made when you make someone go boom.

    And I don't think they always gib if it's a kill by splash damage.
    Last edited by IRON MAN 2142; 03-23-12 at 01:13 PM.

  6. #6

    Re: TF2 Blog: Team Fortress 2 Update Released

    don't worry about it langrad you suck at tf2.


    anyone have any 40, 41 , 42 crates they dont want ill take them off your hands

  7. #7

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by Langrad View Post
    Wait whats the point of a gib counter? Dont rocket launchers always gib people?
    Not always, but usually.

    anyone have any 40, 41 , 42 crates they dont want ill take them off your hands
    I've got one, you can have it for a weapon. Send me a request if you want to trade.

  8. #8

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by Langrad View Post
    Wait whats the point of a gib counter? Dont rocket launchers always gib people?
    Yea, but staaats.

    Here's your silly Strange Huntsman, enf.
    It's Enchanted Broccoli Forest time!

  9. #9

    Re: TF2 Blog: Team Fortress 2 Update Released

    good luck on that one its super rare and will cost you

  10. #10

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by sM0Ke View Post
    good luck on that one its super rare and will cost you
    Yup, because Valve likes trolling the economy by putting super desirable things in super rare crates.
    It's Enchanted Broccoli Forest time!

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