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Thread: TTP Counter-Strike: Source Ladder Information

  1. #1

    TTP Counter-Strike: Source Ladder Information

    This is a list of rules for the ladder league here at TTP. Read it up, see if you agree with everything. Sorry, the ladder is only for resident clans and their members.
    __________________________________________________ _____________________________________


    TTP CS:S Ladder Rules

    Overview:

    Number of maps: 1 or 3, chosen by attacker.

    Map choice: If one map, Defending team chooses map. If three maps, defending team chooses first and third map.
    (The defending team has 72 hours from challenge time to accept the match and issue three date/times for the attacking side to choose from.)

    Side choice: Attacker (48 hours from acceptance to confirm a date/time and side.)

    Server choice: Defender 1st half, Attacker 2nd half

    Round time: 1:20 minutes

    Rounds per side: 12

    Rounds to win: 13

    Maximum rounds: 24 then OT

    Weapon Restrictions: None



    How You Win
    The winner, if playing only one map, will be the first team to 13 rounds. Teams will play the first 12 rounds on the chosen sides. The team to win 13 rounds wins the map. If map is tied at 12-12, sudden death will be played with the defending team picking sides. If playing three maps, it will be the first team to win 2 out of the 3 maps.



    Sudden Death - Over Time
    In the event that a map ends in a tie (12-12), sudden death is played to resolve the winner. The play consists of three rounds on each side. The defending team has the choice of what side they want for the first three rounds. The team with the most wins of the six rounds is the winner of that map. If at the end of the first Sudden Death period there is still no victor, a second Over Time should be played. Note that the described process should be followed until a winner is decided.


    Ladder Movement
    Teams are able to challenge 2 slots above their current rank. In the event the attacking team loses (or forfeits), no ladder rankings are altered. In the event the attacking team wins (or wins through forfeiture by the other team), the two teams switch rankings on the ladder.

    Example: Team X is ranked 7th on the ladder, thus is able to attack either the 5th or 6th ranked team. If Team X attacks the 5th ranked team and wins, the former 5th ranked team drops down to the 7th ranked, and the former 7th ranked team moves up to the 5th. The 6th ranked team does not move posistions.

    Teams may attack any team ranked below them. However, should the attacking team lose to the lower ranked defending team, the attacking team loses 3 ranks while the defending team gains 3 ranks.


    Player Substitutions
    There is a minimum number of players needed to proceed with a match. Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties).

    At anytime during the match, any number of player substitutions are allowed. No substitution should ever result in a team having more than 5 players in the server at one given time. Substituted players must begin their demos immediately upon connecting to the server.

    Server Crashes

    In the event of a server crash, if both teams can agree upon the remaining time and score, the map will be restarted with the remaining time and score intact. This is where screenshots can come in handy. If there is a dispute the entire map will be restarted. In the event that a team loses a player due to connectivity issues, (or his Mom/Dad tells him to get the hell off the PC...LOL) the team may substitute the player immediately with someone from their roster.

    Demos

    All players from both teams are required to record demos of matches played. Demos are required to be kept no less than two weeks following the match. In the case of a dispute, demos may be requested. If a player cannot produce a complete demo upon request, the team he is on forfeits the match. Disputes will be handled by willing admins not associated with either clan.

    Ringers
    The use of ringers for the TTP ladder are not allowed, unless the individual ringer(s) are agreed upon by both parties beforehand.

    Initial Rankings
    (*Based off Win % and Games played in TTP Tournament)
    (**Teams Evolution and Jager are ranked 9 & 10 because they did not play in the tournament and are ranked in order of date of residency.)


    1. Killers
    2. The Chozen
    3. Black Dragons
    4. Death
    5. BIGTEX
    6. Coast 2 Coast
    7. War Machine Clan
    8. The Reborn
    9. Evolution
    10. Jager


    Other Rules
    1. No illegal plants or defuses. Inferno - It is illegal to plant in the water in the fountain. On maps like train - It is illegal to defuse the bomb from under the train if it is planted on top. Common sense, people.

    2. AWPs/Autos are allowed. Prepare accordingly.

    3. Requests for mm2 (message mode 2 -- teamchat only) must be followed. This is a matter of sheer sportsmanship. Those who are unsportsmanlike are subject to having rounds/match overturned. Thus, if at any time, a team requests mm2, both teams should immediately comply. Save any banter for after the match or in steam messages.

    4. Vent/Voip programs. A very touchy issue. Since it is impossible to enforce this other than an honor system. You will be allowed to use it. I believe TTP hosts a TS server, and is available upon request.

    5. Team follow will be used, rather than Fade to Black.

    6. Maps allowed: de_train, de_dust2, de_inferno, de_nuke, de_contra, de_cpl_strike, de_cpl_mill, de_season, de_russka, de_rush_v2, de_cbble, de_aztec, de_cpl_fire, de_losttemple_pro

  2. #2

    Re: TTP Counter-Strike: Source Ladder Information

    wow this sounds awesome. I see you put a lot of work into this Pineapple. Great job. I'll be looking forward to see how this turns out. Great job once again lol.

  3. #3

    Re: TTP Counter-Strike: Source Ladder Information

    Quote Originally Posted by Pineapple!
    Ladder Movement
    Teams may attack any team ranked below them. However, should the attacking team lose to the lower ranked defending team, the attacking team loses 3 ranks while the defending team gains 3 ranks.
    I had not considered the possibility of a #3 ranked team challenging and losing to a #4 ranked team. According to the rules, the #3 would move to rank #6 and the #4 would move to rank #1. Obviously, that doesn't work.

    Perhaps, if a higher ranked team challenges and loses to a lower ranked team, the attacking, higher ranked team loses 2 ranks while the defending, lower ranked team gains nothing but a W under their W/L record.

  4. #4

    Re: TTP Counter-Strike: Source Ladder Information

    This is open to suggestions...

    Not criticism, but suggestions. Solutions.

    I had considered the idea of allowing clan-less regulars to form a group of 5 and participate at any given time. However, it seemed as though it would just muddle lots of situations. I foresaw clanless regs playing on 5 and 6 different teams composed of ringers. I foresaw new members of TTP showing up, getting high up on the ladders, and then disappearing. It's just easier with concrete teams. As of now, clan-less members can ring for clans in ladder matches, only if the other team approves beforehand.

    Also, I know I left out a couple of clans who have members involved in CSS. If their clan wants to join the ladder, feel free. Just realize you'll have to start at the bottom rung.

  5. #5

    Re: TTP Counter-Strike: Source Ladder Information

    Yes, if random geys wanna got clan...do ti.....ladder good ......do it



    :10

  6. #6

    Re: TTP Counter-Strike: Source Ladder Information

    Quote Originally Posted by yungryder
    Yes, if random geys wanna got clan...do ti.....ladder good ......do it



    :10
    Drunk?

    R.I.P E7 SFC Mark Alan Jacobson
    (4/12/62 - 12/24/97)
    Quote Originally Posted by digital View Post
    All this time I thought Agent was black.
    http://agentjacobson.deviantart.com/

  7. #7

    Re: TTP Counter-Strike: Source Ladder Information

    I had considered the idea of allowing clan-less regulars to form a group of 5 and participate at any given time. However, it seemed as though it would just muddle lots of situations. I foresaw clanless regs playing on 5 and 6 different teams composed of ringers. I foresaw new members of TTP showing up, getting high up on the ladders, and then disappearing. It's just easier with concrete teams. As of now, clan-less members can ring for clans in ladder matches, only if the other team approves beforehand.
    I see your points.....but as a non-clan'er, I would still like to potentially put a group together to have some fun matches. I think if you put constraints around the non-clan players it could work.....and also stipulate that you couldn't play for multiple teams etc...

    Other than that...looks really good. People can be as active or in-active as they like.

  8. #8

    Re: TTP Counter-Strike: Source Ladder Information

    Quote Originally Posted by Albemuth
    I had considered the idea of allowing clan-less regulars to form a group of 5 and participate at any given time. However, it seemed as though it would just muddle lots of situations. I foresaw clanless regs playing on 5 and 6 different teams composed of ringers. I foresaw new members of TTP showing up, getting high up on the ladders, and then disappearing. It's just easier with concrete teams. As of now, clan-less members can ring for clans in ladder matches, only if the other team approves beforehand.
    I see your points.....but as a non-clan'er, I would still like to potentially put a group together to have some fun matches. I think if you put constraints around the non-clan players it could work.....and also stipulate that you couldn't play for multiple teams etc...

    Other than that...looks really good. People can be as active or in-active as they like.
    Yes, I had considered that possibility, as well.
    "If you want to compete, get 5 people on the forums and come register" but then I thought about the problem of officially challenging people: timestamps can be found in the forums for challenges issued. Thus, the only solution I could think of was allowing regulars to be ringers in matches.

    Further, if you can find 5 clanless regs you would want to play consistently with in the ladder, then why not become a resident clan?

  9. #9

    Re: TTP Counter-Strike: Source Ladder Information

    Thanks for the clarification Pine...

    Further, if you can find 5 clanless regs you would want to play consistently with in the ladder, then why not become a resident clan?
    There is far more involved with having an active clan vs having 5 regs that can play for x numbers of scrims. That may just be my assumption on my part......

  10. #10

    Re: TTP Counter-Strike: Source Ladder Information

    just one thing, what is going to be the absolute highest that any clan can challenge up the ladder? Say can EvO, just using us an example, challenge all the way to the top spot OR is there going to be a limit, say 3-5 rungs above your current position?

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